<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>12</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Anne Balsamo</style></author><author><style face="normal" font="default" size="100%">Maura Klosterman</style></author><author><style face="normal" font="default" size="100%">Cara Wallis</style></author><author><style face="normal" font="default" size="100%">Susana Bautista</style></author><author><style face="normal" font="default" size="100%">Stacy Ingber</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Inspiring the Technological Imagination: Museums and Libraries in a Digital Age</style></title></titles><keywords><keyword><style  face="normal" font="default" size="100%">learning institutions</style></keyword><keyword><style  face="normal" font="default" size="100%">Library</style></keyword><keyword><style  face="normal" font="default" size="100%">Museum</style></keyword><keyword><style  face="normal" font="default" size="100%">New Media</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2009</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://futuresoflearning.org/</style></url></web-urls></urls><abstract><style face="normal" font="default" size="100%">This literature review is conducted as part of the project, Inspiring the Technological Imagination: Tinkering in Museums and Libraries. Funded by the MacArthur Foundation as part of the Digital Media and Learning initiative, this project addresses one of the four key questions that defines the initiative:  How might institutions change to take advantage of the learning opportunities provided by new digital media?  The work discussed in this literature review seeks to contribute to the development of a field in new media and learning by focusing on the role of museums and libraries as part of distributed learning networks. Topics include: 
* Overview of Digital Archive Library projects: From information preservation to equality of access
* Digital Media in Communities Libraries: New Practices of Participation
* The Case of Virtual Libraries
* Museums and Digital Media: From Hands-on Explorations to Interactive Experiences
* The Creation of Museum Web Presences
* On-Line Museum Experiences
* The Case of Virtual Museums
* From Games to Play: Libraries, Museums and Digital Learning
* Learning from the Edge:  New Practices and Possibilities for Digital Media in Libraries and Museums
</style></abstract></record></records></xml>
